Skip to main content

Learning to interact with a computer by gaze

Buy Article:

$55.00 plus tax (Refund Policy)

The aim of this paper is to examine the learning processes that subjects undertake when they start using gaze as computer input. A 7-day experiment with eight Japanese students was carried out to record novice users' eye movement data during typing of 110 sentences. The experiment revealed that inefficient eye movements was dramatically reduced after only 15-25 sentences of typing, equal to approximately 3-4 h of practice. The performance data fits a general learning model based on the power law of practice. The learning model can be used to estimate further improvements in gaze typing performance. Our experimental results encourage the use of gaze-based interfaces for severely disabled people. This paper provides a taxonomy for gaze actions on dwell time-activated keys and it presents a method by which the learnability of gaze interfaces may be documented.
No Reference information available - sign in for access.
No Citation information available - sign in for access.
No Supplementary Data.
No Data/Media
No Metrics

Keywords: accessibility; disability; experimental evaluation of gaze behaviour; gaze typing; learning

Document Type: Research Article

Affiliations: 1: Department of Industrial Engineering and Management, Tokyo Institute of Technology, Japan 2: Innovative Communication, IT University of Copenhagen, Denmark

Publication date: 2008-07-01

More about this publication?
  • Access Key
  • Free content
  • Partial Free content
  • New content
  • Open access content
  • Partial Open access content
  • Subscribed content
  • Partial Subscribed content
  • Free trial content
Cookie Policy
X
Cookie Policy
Ingenta Connect website makes use of cookies so as to keep track of data that you have filled in. I am Happy with this Find out more