What the Literature Says About Using Game Worlds and Social Worlds in Cyberspace for Communicating Technical and Educational Content

Authors: Araki, Marci; Carliner, Saul

Source: Technical Communication, Volume 55, Number 3, August 2008 , pp. 251-260(10)

Publisher: Society for Technical Communication

Abstract:

Summary

Provides characteristics of game virtual worlds and social virtual worlds

Explores four key issues in using virtual worlds to communicate technical and learning content

Provides resources for more information on Second Life and other virtual worlds

Document Type: Research article

Links for this article