What the Literature Says About Using Game Worlds and Social Worlds in Cyberspace for Communicating Technical and Educational Content
Authors: Araki, Marci; Carliner, Saul
Source: Technical Communication, Volume 55, Number 3, August 2008 , pp. 251-260(10)
Publisher: Society for Technical Communication
Abstract:
Summary Provides characteristics of game virtual worlds and social virtual worldsExplores four key issues in using virtual worlds to communicate technical and learning contentProvides resources for more information on Second Life and other virtual worldsDocument Type: Research article
Publication date: 2008-08-01
- Technical Communication, the Society's journal, publishes articles about the practical application of technical communication theory and serves as a common arena for discussion by practitioners. Technical Communication includes both quantitative and qualitative research while showcasing the work of some of the field's most noteworthy writers. Among its most popular features are the helpful book reviews. Technical Communication is published quarterly and is free with membership.
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- In this Subject: Arts (General) , Language & Linguistics
- By this author: Araki, Marci ; Carliner, Saul

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