What the Literature Says About Using Game Worlds and Social Worlds in Cyberspace for Communicating Technical and Educational Content
Authors: Araki, Marci; Carliner, Saul
Source: Technical Communication, Volume 55, Number 3, August 2008 , pp. 251-260(10)
Publisher: Society for Technical Communication
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Abstract:
Summary Provides characteristics of game virtual worlds and social virtual worldsExplores four key issues in using virtual worlds to communicate technical and learning contentProvides resources for more information on Second Life and other virtual worldsDocument Type: Research article
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