Computer Gaming and Technical Communication:

Author: Eyman, Douglas

Source: Technical Communication, Volume 55, Number 3, August 2008 , pp. 242-250(9)

Publisher: Society for Technical Communication

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Abstract:

Summary

Provides an overview of gaming definitions and genres

Argues that games provide a rich area for research and theory building in technical communication

Details a five-part framework for mapping game activity to technical communication interests

Document Type: Research article

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