Effects of College Students' Video Gaming Behavior on Self-Concept Clarity and Flow

Authors: Lee, Chiawen; Aiken, Kirk Damon; Hung, Huang Chia

Source: Social Behavior and Personality: an international journal, Volume 40, Number 4, 2012 , pp. 673-679(7)

Publisher: Scientific Journal Publishers

Buy & download fulltext article:

OR

Price: $39.00 plus tax (Refund Policy)

Abstract:

We explored time spent playing and other video gamer behavior in relation to the psychological constructs of self-concept clarity and flow. Survey data were collected from a paper-and-pencil survey of a student sample from a university in northwestern United States. We found that compared with gamers with high self-concept clarity, gamers with low self-concept clarity spent more time playing video games. Furthermore, flow was positively associated with time spent playing. Gamers who spent more time playing reported more flow experiences. This research contributes to understanding of the relationship between gamer psychologies and gaming behavior amongst college students.

Document Type: Research Article

DOI: http://dx.doi.org/10.2224/sbp.2012.40.4.673

Publication date: May 1, 2012

More about this publication?
Related content

Tools

Key

Free Content
Free content
New Content
New content
Open Access Content
Open access content
Subscribed Content
Subscribed content
Free Trial Content
Free trial content

Text size:

A | A | A | A
Share this item with others: These icons link to social bookmarking sites where readers can share and discover new web pages. print icon Print this page