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Avoiding Internet Addiction when Integrating Digital Games into Teaching

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Abstract:

The aim in this study was to integrate the flow experience and instructional design by incorporating digital games into the school curriculum using the following 7 principles: 1) analyze learners, 2) set clear teaching objectives and select appropriate gaming materials, 3) design teaching instructions according to teaching objectives and game content, 4) consider teaching as the primary goal and use games as supplementary tools, 5) make good use of the characteristics of computer games, 6) place students at the center of the process and help them enjoy studying, and 7) periodically assess students' learning and constantly improve teaching. Ultimately, digital games in which appropriate instructional design principles are incorporated will facilitate the development of educational digital games and related investments.

Keywords: ADDICTION; DIGITAL GAME; FLOW; INSTRUCTIONAL DESIGN; INTERNET; LEARNING

Document Type: Research Article

DOI: https://doi.org/10.2224/sbp.2011.39.10.1325

Publication date: 2011-11-01

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