Skip to main content

From Virtual Frog to Frog Island: design studies in a development project

Buy Article:

$55.00 plus tax (Refund Policy)

We describe the efforts of a curriculum development team to create computerized virtual creatures for biology education. The original purpose was to create a virtual frog that biology students could dissect on computer. As the project developed, the vision changed radically. Instead of a virtual creature, the team created a virtual world, Frog Island, that contained a wealth of resources in various media for learning about the biology of frogs. The impetus for the shift from Virtual Frog to Frog Island came from a series of design studies in which the team discovered that the original vision did not match the needs of students and teachers. On the basis of this experience, we make a case for the value of early design studies in the development of educational innovations.
No Reference information available - sign in for access.
No Citation information available - sign in for access.
No Supplementary Data.
No Data/Media
No Metrics

Document Type: Research Article

Publication date: 1999-11-01

More about this publication?
  • Access Key
  • Free content
  • Partial Free content
  • New content
  • Open access content
  • Partial Open access content
  • Subscribed content
  • Partial Subscribed content
  • Free trial content
Cookie Policy
Cookie Policy
Ingenta Connect website makes use of cookies so as to keep track of data that you have filled in. I am Happy with this Find out more