Otherness of Place: Game-based Interaction and Learning in Virtual Heritage Projects

Author: Champion, Erik Malcolm1

Source: International Journal of Heritage Studies, Volume 14, Number 3, May 2008 , pp. 210-228(19)

Publisher: Routledge, part of the Taylor & Francis Group

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Abstract:

When we design digital places that represent the past using media such as game engines, it is all too easy to be taken in by the lure of technology and forget to concentrate on enhancing the user experience. In the case of virtual heritage, there are several important issues in the creation, construction or revocation of places of cultural significance. In this paper I will argue that while computer games do appear to be more successful learning environments than their critics give them credit for, the learning gained from using them is particularly dangerous in terms of the objectives of virtual heritage. I further suggest that computer games offer particular advantages over traditional virtual environment technology but that their typical modes of interaction must be re-examined, especially in relation to the notion of place.

Keywords: Virtual Heritage; Place; Computer Games; Serious Learning

Document Type: Research article

DOI: 10.1080/13527250801953686

Affiliations: 1: University of New South Wales,

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