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Game-based biofeedback for paediatric anxiety and depression

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Twenty-four children and adolescents aged 9–17 who were referred for treatment for anxiety were assigned to either a game-based biofeedback group or a waiting list comparison group. The eight-session biofeedback intervention included psychoeducation, identification of triggers and signs of anxiety, and in vivo practice. The intervention used computer-based gaming technology to teach and practise relaxation. Analyses using ANCOVA revealed significant differences in post-test scores of anxiety and depression measures between the two groups. The intervention group reduced anxiety and depression scores on standardised tests. Findings suggest that biofeedback-assisted relaxation training can be useful in decreasing anxiety and depressive symptoms in anxious youths.


Document Type: Research Article

Affiliations: 1: Department of Psychiatry, University of Toledo College of Medicine, Toledo, OH, USA 2: Department of Psychiatry, Child and Adolescent Division, University of Toledo College of Medicine, Toledo, OH, USA 3: Licensed Clinical Counselor, University of Toledo Physicians, Toledo, OH, USA

Publication date: September 1, 2011

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