If you are experiencing problems downloading PDF or HTML fulltext, our helpdesk recommend clearing your browser cache and trying again. If you need help in clearing your cache, please click here . Still need help? Email help@ingentaconnect.com

Game-based biofeedback for paediatric anxiety and depression

$29.00 plus tax (Refund Policy)

Buy Article:

Abstract:

Twenty-four children and adolescents aged 9–17 who were referred for treatment for anxiety were assigned to either a game-based biofeedback group or a waiting list comparison group. The eight-session biofeedback intervention included psychoeducation, identification of triggers and signs of anxiety, and in vivo practice. The intervention used computer-based gaming technology to teach and practise relaxation. Analyses using ANCOVA revealed significant differences in post-test scores of anxiety and depression measures between the two groups. The intervention group reduced anxiety and depression scores on standardised tests. Findings suggest that biofeedback-assisted relaxation training can be useful in decreasing anxiety and depressive symptoms in anxious youths.

Keywords: ANXIETY; BIOFEEDBACK; CHILDREN/ADOLESCENTS; DEPRESSION; RELAXATION

Document Type: Research Article

Affiliations: 1: Department of Psychiatry, University of Toledo College of Medicine, Toledo, OH, USA 2: Department of Psychiatry, Child and Adolescent Division, University of Toledo College of Medicine, Toledo, OH, USA 3: Licensed Clinical Counselor, University of Toledo Physicians, Toledo, OH, USA

Publication date: September 1, 2011

More about this publication?
Related content

Tools

Favourites

Share Content

Access Key

Free Content
Free content
New Content
New content
Open Access Content
Open access content
Subscribed Content
Subscribed content
Free Trial Content
Free trial content
Cookie Policy
X
Cookie Policy
ingentaconnect website makes use of cookies so as to keep track of data that you have filled in. I am Happy with this Find out more