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Energy Cost and Game Flow of 5 Exer-games in Trained Players

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Objectives: To determine energy expenditure and player experience in exer-games designed for novel platforms. Methods: Energy cost of 7 trained players was measured in 5 music-based exer-games. Participants answered a questionnaire about “game flow,” experience of enjoyment, and immersion in game play. Results: Energy expenditure during game play ranged from moderate to vigorous intensity (4 – 9 MET). Participant achieved highest MET levels and game flow while playing StepMania and lowest MET levels and game flow when playing Wii Just Dance 3® and Kinect Dance Central™. Conclusions: Game flow scores positively correlated with MET levels. Physiological measurement and game flow testing during game development may help to optimize exer-game player activity and experience.
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Keywords: ENERGY EXPENDITURE; EXERCISE VIDEO GAMES; HEART RATE; MET; METABOLIC EQUIVALENT

Document Type: Research Article

Affiliations: 1: Director, ADAM Center, Long Island University, Brooklyn, NY;, Email: sbronner@liu.edu 2: Lab Assistant, ADAM Center, Long Island University, Brooklyn, NY 3: Technical Director, ADAM Center, Long Island University, Brooklyn, NY

Publication date: 2013-05-01

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  • The American Journal of Health Behavior seeks to improve the quality of life through multidisciplinary health efforts in fostering a better understanding of the multidimensional nature of both individuals and social systems as they relate to health behaviors.

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