An Impossibility Theorem on Beliefs in Games

Authors: Brandenburger, Adam1; Keisler, H.2

Source: Studia Logica, Volume 84, Number 2, November 2006 , pp. 211-240(30)

Publisher: Springer

Key:
Free Content - Free Content
New Content - New Content
Subscribed Content - Subscribed Content
Free Trial Content - Free Trial Content

Abstract:

A paradox of self-reference in beliefs in games is identified, which yields a game-theoretic impossibility theorem akin to Russell's Paradox. An informal version of the paradox is that the following configuration of beliefs is impossible:

Ann believes that Bob assumes that

Ann believes that Bob's assumption is wrong

This is formalized to show that any belief model of a certain kind must have a `hole.' An interpretation of the result is that if the analyst's tools are available to the players in a game, then there are statements that the players can think about but cannot assume. Connections are made to some questions in the foundations of game theory.

Keywords: belief model; complete belief model; game; first order logic; modal logic; paradox

Document Type: Research article

DOI: 10.1007/s11225-006-9011-z

Affiliations: 1: Email: adam.brandenburger@stern.nyu.edu 2: Email: keisler@math.wisc.edu

The full text electronic article is available for purchase. You will be able to download the full text electronic article after payment.

$47.00 plus tax      Refund Policy

 

OR

Back to top

Key:
Free Content - Free Content
New Content - New Content
Subscribed Content - Subscribed Content
Free Trial Content - Free Trial Content
Share this item with others: These icons link to social bookmarking sites where readers can share and discover new web pages.
Page Help Click here for Page Help
Shopping cart
Tools
Sign in






Need to register?
Sign up here
Text size: A | A | A | A