Computing Machinery and Emergence: The Aesthetics and Metaphysics of Video Games
Authors: Cogburn, Jon1; Silcox, Mark2
Source: Minds and Machines, Volume 15, Number 1, February 2005 , pp. 73-89(17)
Publisher: Springer
Abstract:
We build on some of Daniel Dennetts ideas about predictive indispensability to characterize properties of video games discernable by people as computationally emergent if, and only if: (1) they can be instantiated by a computing machine, and (2) there is no algorithm for detecting instantiations of them. We then use this conception of emergence to provide support to the aesthetic ideas of Stanley Fish and to illuminate some aspects of the Chomskyan program in cognitive science.Keywords: aesthetics; computability; computational theory of mind; emergence; metaphysics; video games
Document Type: Research article
DOI: http://dx.doi.org/10.1007/s11023-004-1168-5
Affiliations: 1: Department of Philosophy and Linguistics Program, Louisiana State University, 106 Coates Hall, Baton Rouge, LA, USA, 70803, Email: jcogbu1@lsu.edu 2: Department of Philosophy, Auburn University, 6080 Haley Center, Auburn, AL, USA, 36849, Email: silcoma@auburn.edu
Publication date: 2005-02-01
- In this: publication
- By this: publisher
- In this Subject: Computer Science
- By this author: Cogburn, Jon ; Silcox, Mark

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