Infrared Texture Simulation Using Gaussian-Markov Random Fields
Authors: Xiao-peng Shao; Xiao-ming Zhao; Jun Xu; Jian-qi Zhang
Source: International Journal of Infrared and Millimeter Waves, Volume 25, Number 11, November 2004 , pp. 1699-1710(12)
Publisher: Springer
Abstract:
Infrared battlefield simulation is a most important subject today to test infrared weapons. The reality and details of simulated scenes are always relied on the infrared textures. A texture is considered to be a stochastic, possibly periodic, two-dimensional image field. A texture model can be described as a mathematical procedure. Markov random field(MRF) model is a famous model to synthesize the visible textures of various kinds. In this paper, the Gaussian-Markov random fields(GMRF) are firstly used to sample the distribution of temperature field on the surface of terrain. And the Planck's radiation law is applied to calculate the emittance in the bands of 3
5
m or 8
14
m. The emittance distribution of the terrain can be normalized and colored by the range of 0 to the gray levels decreased by 1. Then an infrared texture is generated by GMRF by given a set of certain parameters.
Keywords: infrared texture; Gaussian-Markov random fields; Planck's radiation law; texture parameters
Document Type: Research article
DOI: http://dx.doi.org/10.1023/B:IJIM.0000047459.74083.fd
Affiliations: 1: School of Technical Physics, Xidian University, Xi'an, Shaanxi 710071, People's Republic of China
Publication date: 2004-11-01
- In this: publication
- By this: publisher
- In this Subject: General & Civil Engineering , Optics & Light
- By this author: Xiao-peng Shao ; Xiao-ming Zhao ; Jun Xu ; Jian-qi Zhang

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