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Volume 22, Numbers 2-3, April 2011

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Issue Information
pp. i-ii(2)

Editorial
pp. 79-80(2)
Authors: Pan, Zhigeng; Magnenat-Thalmann, Nadia; Chai, Jinxiang

Modeling ocean waves and interaction between objects and ocean water for cartoon animation
pp. 81-89(9)
Authors: Liao, Jing; Yu, Jinhui; Patterson, John

Feature-based vector simulation of water waves
pp. 91-98(8)
Authors: Yu, Qizhi; Neyret, Fabrice; Steed, Anthony

Interactive soft-fabrics watering simulation on GPU
pp. 99-106(8)
Authors: Huang, Chen; Sun, Hanqiu; Liu, Shiguang; Li, Ping

Real-time smoke simulation with improved turbulence by spatial adaptive vorticity confinement
pp. 107-114(8)
Authors: He, Shengfeng; Wong, Hon-Cheng; Pang, Wai-Man; Wong, Un-Hong

Meshless simulation of brittle fracture
pp. 115-124(10)
Authors: Liu, Ning; He, Xiaowei; Li, Sheng; Wang, Guoping

Realistic, fast, and controllable simulation of solid combustion
pp. 125-132(8)
Authors: Zhu, Jian; Chang, Yuanzhang; Wu, Enhua

Simulation theory and anticipation for interactive virtual character in an uncertain world
pp. 133-139(7)
Authors: Buche, Cédric; Jeannin-Girardon, Anne; De Loor, Pierre

UEGM: uncertain emotion generator under multi-stimulus
pp. 141-149(9)
Authors: Xiang, Nan; Zhao, Haiying; Zhou, Xiaojian; Xu, Mingliang; El Rhalibi, Abdennour; Wu, Yu

Footstep navigation for dynamic crowds
pp. 151-158(8)
Authors: Singh, Shawn; Kapadia, Mubbasir; Reinman, Glenn; Faloutsos, Petros

A framework for locally retargeting and rendering facial performance
pp. 159-167(9)
Authors: Liu, Ko-Yun; Ma, Wan-Chun; Chang, Chun-Fa; Wang, Chuan-Chang; Debevec, Paul

Easy acquisition and real-time animation of facial wrinkles
pp. 169-176(8)
Authors: Dutreve, Ludovic; Meyer, Alexandre; Bouakaz, Sada

Multi-layer structural wound synthesis on 3D face
pp. 177-185(9)
Authors: Lee, Chung-Yeon; Lee, Sangyong; Chin, Seongah

Characteristic facial retargeting
pp. 187-194(8)
Authors: Song, Jaewon; Choi, Byungkuk; Seol, Yeongho; Noh, Junyong

Automatic reconstruction of personalized avatars from 3D face scans
pp. 195-202(8)
Authors: Zollhöfer, Michael; Martinek, Michael; Greiner, Günther; Stamminger, Marc; Süßmuth, Jochen

3D body scanning with hairstyle using one time-of-flight camera
pp. 203-211(9)
Authors: Tong, Jing; Zhang, Mingmin; Xiang, Xueqin; Shen, Huaqing; Yan, Hao; Chen, Zhengming

Interactive sign language synthesis based on adaptive display resolution visibility for ubiquitous devices
pp. 213-220(8)
Authors: Pan, Jun; Wang, Jian-min; Cao, Shun-ting; Luo, Xiao-nan

Predicting missing markers in human motion capture using l1-sparse representation
pp. 221-228(8)
Authors: Xiao, Jun; Feng, Yinfu; Hu, Wenyuan

Real-time mocap dance recognition for an interactive dancing game
pp. 229-237(9)
Authors: Deng, Liqun; Leung, Howard; Gu, Naijie; Yang, Yang

Efficient camera path planning algorithm for human motion overview
pp. 239-250(12)
Authors: Yeh, I-Cheng; Lin, Chao-Hung; Chien, Hung-Jen; Lee, Tong-Yee

3D soft tissue warping dynamics simulation based on force asynchronous diffusion model
pp. 251-259(9)
Authors: Si, Weixin; Yuan, Zhiyong; Liao, Xiangyun; Duan, Zhaoliang; Ding, Yihua; Zhao, Jianhui

A new approach to haptic rendering of guidewires for use in minimally invasive surgical simulation
pp. 261-268(8)
Authors: Huang, D.; Tang, W.; Wan, T. R.; John, N. W.; Gould, D.; Ding, Y.; Chen, Y.

Practical craniofacial surgery simulator based on GPU accelerated lattice shape matching
pp. 269-276(8)
Authors: Liao, Sheng-Hui; Liang, Yixiong; Li, Ling-Zhi; Zou, Bei-Ji; Zhu, Xing-Hao; Ai, Wei

A virtual endoscopy system for virtual medicine
pp. 277-284(8)
Authors: Peng, Yanjun; Jia, Ruisheng; Wang, Yuanhong; Zhang, Mingmin

GPU-friendly shape interpolation based on trajectory warping
pp. 285-294(10)
Authors: Chen, Lu; Huang, Jin; Zhang, Hongxin; Hua, Wei

A graph-based shape matching scheme for 3D articulated objects
pp. 295-305(11)
Authors: Chao, Min-Wen; Lin, Chao-Hung; Chang, Chih-Chieh; Lee, Tong-Yee

Efficient wavelet-based geometry compression
pp. 307-315(9)
Authors: Zhao, Chong; Sun, Hanqiu; Qin, Kaihuai

Stereoscopic image generation of background terrain scenes
pp. 317-323(7)
Authors: Hwang, Huicheol; Kim, Kyehyun; Ribera, Roger Blanco i; Noh, Junyong

Paint-on-glass animation: the fellowship of digital paint and artisanal control
pp. 325-332(8)
Authors: Van Laerhoven, Tom; Di Fiore, Fabian; Van Haevre, William; Van Reeth, Frank

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