Interactive mesh deformation with pseudo material effects

Authors: Huang, Jin; Zhang, Hongxin; Shi, Xiaohan; Bao, Hujun; Liu, Xinguo

Source: Computer Animation and Virtual Worlds, Volume 17, Numbers 3-4, July 2006 , pp. 383-392(10)

Publisher: John Wiley & Sons, Ltd.

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Abstract:

This paper presents a novel interactive mesh deformation method that can achieve various dynamic material effects, including elastic membrane and cloth effects. In our framework, a mesh is encoded by some differential quantities based on edge length and dihedral angle; and the deformation is formulated as a least square problem for preserving the edge length and dihedral angle via the differential quantities. In order to obtain anisotropic material effects, we further propose an edge-weighting scheme based on a user-specified vector field. To avoid specifying the local transformations, we set up an iterative scheme for solving the deformation. At last, several examples are presented to show that our approach can interactively generate visually pleasing deformations. Copyright © 2006 John Wiley & Sons, Ltd.

Keywords: mesh deformation; gradient domain methods; material simulation

Document Type: Research article

DOI: http://dx.doi.org/10.1002/cav.141

Publication date: 2006-07-01

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