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Four Spectral Channels for Natural Imaging of Scene Colors

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Abstract:

Ideal imaging channels should have the same spectral sensitivities of scene recording as vision channels and independently control the primary color sensations of eye. The trichromatic colorimetry is not helpful with its unreal primaries (XYZ) or alternating RGB color matching functions, which are little suggestive of non-negative channel sensitivities. Although the natural color space is formed by two alternating blue-yellow and green-red color axes, the nonnegative imaging space has to use an independent channel to render each of the four visual half-axes. The short-wave and long-wave channels in 56 modern photographic systems closely simulate their opponency against the yellow and bluish-green vision channels, which are roughly presented with a single middle-wave channel. The channel sensitivities are delimited by the neutral points of rod and cone. The necessary spectral overlaps of non-opponent channels are absent, thus decreasing the saturation of mixed colors. Positive dyes closely simulate the primary blue and red sensations, but the yellow and bluish-green ones are roughly replaced with an averaged yellowish-green color. An accurate rendering of natural saturation, metamery, the problematic bluish-green, purple-red, and low-illumination colors requires division of the middle-wave imaging channel into two separate ones. A spectral specification for the natural four-channel imaging is proposed, basing on the data of physiological, psychological, and medical studies of color vision.

Document Type: Research Article

Publication date: 2000-01-01

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  • For more than 30 years, IS&T's series of digital printing conferences have been the leading forum for discussion of advances and new directions in 2D and 3D printing technologies. A comprehensive, industry-wide conference that brings together industry and academia, this meeting includes all aspects of the hardware, materials, software, images, and applications associated with digital printing systems?particularly those involved with additive manufacturing and fabrication?including bio-printing, printed electronics, page-wide, drop-on-demand, desktop and continuous ink jet, toner-based systems, and production digital printing, as well as the engineering capability, optimization, and science involved in these fields. In 2016, the conference changed its name formally to Printing for Fabrication to better reflect the content of the meeting and the evolving technology of printing.

    Please note: For purposes of its Digital Library content, IS&T defines Open Access as papers that will be downloadable in their entirety for free in perpetuity. Copyright restrictions on papers vary; see individual paper for details.

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