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Fabricating Nature

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Nature and the world can be viewed as complex volumetric computation. Historically, humans have interacted with nature in a reductive and homogeneous manner. However, inexpensive digital computation is now extending our capabilities allowing us to understand the complexity of nature and operate in and modify it as such. It is now possible to use computation to control matter, to design and fabricate natural solutions and objects creating a new class of human-made objects that allow more localized, dynamic, sustainable and natural interactions with the world. Unfortunately, current digital design and fabrication systems have failed to fully capitalize on available computation. These systems are non-exact and fundamentally incapable of accurately representing real objects. Digital materialization proposes an approach, system and symbolic basis for two-way conversion between reality and information, where reality is represented as information in a dimensionally correct and exact manner and is accessible to human understanding, modification and design.
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Keywords: 3D printing; Fab at Home (FaH); HyperFun; additive fabrication; boundary representation (BRep); digital fabrication; digital materialization (DM); function representation (FRep); nature; replicator; shape engineering; shape language; shape modelling; solid freeform fabrication; symbolic language; volumetric computation

Document Type: Research Article

Affiliations: Digital Materialization Lab, Tokyo, Japan.

Publication date: 2009-11-01

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