Skip to main content

On transdiegetic sounds in computer games

Buy Article:

$10.35 plus tax (Refund Policy)

Abstract:

This article will identify and define the concept of transdiegetic sound space in computer games, and discuss the relationship of this space to action and events in the game. The point of departure for the article is based on discussions of the diegetic space in film theory, but the argument will be supported by writings on the role of sound for usability purposes in web applications and software, as well as views on games as a framing of a separate field of action and how computer games interpret this. Although sound is in focus in this article, it should be noted that transdiegeticity is relevant for a greater understanding of spatial relationships in computer games in general.

Keywords: Computer games; Diegetic; Extradiegetic; Meta-communication; Sound; Transdiegetic

Document Type: Research Article

DOI: https://doi.org/10.1386/nl.5.1.105_1

Affiliations: University of Copenhagen, Denmark.

Publication date: 2007-09-07

More about this publication?
  • Northern Lights: Film and Media Studies Yearbook was first published in 2002 and places particular emphasis on film, television and new media. The yearbook, although carrying a theme each issue, welcomes a broad range of articles along with shorter review pieces.
  • Editorial Board
  • Information for Authors
  • Subscribe to this Title
  • Ingenta Connect is not responsible for the content or availability of external websites
  • Access Key
  • Free content
  • Partial Free content
  • New content
  • Open access content
  • Partial Open access content
  • Subscribed content
  • Partial Subscribed content
  • Free trial content
UA-1313315-26
Cookie Policy
X
Cookie Policy
Ingenta Connect website makes use of cookies so as to keep track of data that you have filled in. I am Happy with this Find out more