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- Volume 4, Issue 2, 2006
New Cinemas: Journal of Contemporary Film - Volume 4, Issue 2, 2006
Volume 4, Issue 2, 2006
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Contemporary cinematic work from Finland: The non-place of cinema and identity
More LessThe article discusses the identity-crisis that has taken place in the institution of cinema during the last years. The changes (in aesthetics, economics and the sociological conditions) are related to both the Finnish institutional strategies adopted since the 1990s and to the prolific experimental film-makers Eija-Liisa Ahtila and Mika Taanila. It is suggested that Ahtila and Taanila are representatives of a new post-cinematic citizenship in a contemporary European culture of the moving image.
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Europe lost and found: Serbian cinema and EU integration
More LessThe concern of this article is to explore the ways Serbian national cinema and filmmakers portray Europe and specifically how Serbian film has engaged with the politics of Europeanization and the question of EU integration. With regard to film as well as culture generally, the politics of Europeanization in Serbia has involved highlighting the cultural closeness of Europe as well as the recognition of Serbian as European cultural identity. In this article I focus on films made from the 1990s onwards, looking at the way filmmakers have often pre-empted political developments, which has seen a shift from a politics of nationalism to one of Europeanization.
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Impossible crossings: Gender melancholy in Lola Bilidikid and Auslandstournee
By Bar KlbayThis article examines two recent Turkish-German films, Lola Bilidikid (Kutlu Ataman) and Auslandstournee (Aye Polat). Drawing on Butlerian theory of gender melancholy, this article explores the close relationship between transvestism, motherland and national identification. Reading the films as a revelation of the performative nature of gender and the heterosexual matrix, this article suggests that the ambiguous relationship of drag queens with the mother(land), their fathers and national identity, can be explained by the ungrievable lack that melancholy is built upon.
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Welcome to Reality. Constructions of German identity in Lichter (Schmid, 2003) and Halbe Treppe (Dresen, 2002)
More LessDuring the last 15 years, the city of Berlin has dominated German cinema as the metaphoric site of the continued negotiation of a new national identity. This article examines two films, Lichter (Schmid 2003) and Halbe Treppe (Dresen 2002), which are both set in the eastern border town of Frankfurt (Oder). It is argued that both films try to offer a counter-model to the Berlin discourse by constructing German identity as explicitly European rather than distinctly German, and by attempting to dissociate themselves from myths surrounding Berlin which defy a more objective perception of reality. The article analyses and compares the use of spatial metaphors and stylistic conventions which connect the films to European realist film traditions. The location of Frankfurt (Oder) sharpens the awareness for social divisions and, at the same time, shifts the focus from exploring an inner-German identity to the broader perspective of Europe.
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Polarizing Avalon: The European virtuosity and global virtuality of Mamoru Oshii's filmic imaginary
Authors: Susan Ingram and Markus ReisenleitnerThis article traces Asian and transnational imaginings of Europe in Avalon, Japanese anime director Mamoru Oshii's (Ghost in the Shell) ten-years-in-themaking feature film. Like The Matrix, which successfully combined video-game culture aesthetics with Asian anime and martial-arts style, Oshii's film is similarly indebted to game culture and also spawned its own worldwide cult audience. What sets Avalon apart in this tradition is that it was filmed entirely in Poland and engages with one of the most pervasive European mythologies, the Arthurian legends. The article pursues the traces of history and memory on which the film (literally) builds its computer graphics spaces, and explores how mythological images are mobilized as a response to the problems of place in game culture, rewarding success in the game with a particular grail, one with an uncanny resemblance to a global consumerist version of the European Union.
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Volumes & issues
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Volume 19 (2021)
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Volume 18 (2020)
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Volume 17 (2020)
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Volume 16 (2018)
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Volume 15 (2017)
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Volume 14 (2016)
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Volume 13 (2015)
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Volume 12 (2014)
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Volume 11 (2013)
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Volume 10 (2012)
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Volume 9 (2011 - 2012)
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Volume 8 (2010 - 2011)
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Volume 7 (2009)
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Volume 6 (2008 - 2009)
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Volume 5 (2007)
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Volume 4 (2006 - 2007)
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Volume 3 (2005)
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Volume 2 (2004)
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Volume 1 (2002 - 2003)