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AVIEM: An audio-visual emotion library

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The AVIEM project aims to run a comprehensive study on the relationship between audio, visual and the emotional spectrum by applying the principals of cognitive emotion theory to digital creation. It focuses on the perception and creation processes in order to design an audio-visual emotion library, and proceeds from there to develop an interactive interface for experimentation and evaluation. The name of the project is an acronym for 'Audio Visual Emotion'. AVIEM primarily consists of separate audio and visual libraries and provides its users with a wide range of experimentational possibilities. The AVIEM Library is formed by digitally created abstract virtual environments and soundscapes that are designed to elicit target emotions at a preconscious level. The interface allows its users to create audio-visual relations and the underlying system logs their emotional responses. Due to this input the AVIEM Library grows through user contribution that accumulates as users explore different combinations between audio and visual libraries. In addition to being a resourceful tool for experimentation, the AVIEM Library aims to become a source of inspiration to build genuine audio-visual relations that may bring about heightened levels of engagement in the viewer that are founded on an emotional level. Consequently, the project proposes various information visualization techniques and combinations thereof in order to improve navigation and designate the trends and dependencies amongst audio-visual relations.

Keywords: abstraction; audio-visual; cognitive emotion theory; digital creation; emotion library; interface; software

Document Type: Research Article


Affiliations: 1: Independent Artist 2: Sabanci University

Publication date: June 19, 2012

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  • Metaverse Creativity is a refereed journal focusing on the examination of creativity in user-defined online virtual worlds such as Second Life®. While such creative activity includes artistic activity, this definition should in no way be limited to artistic output alone but should encompass the output of the various disciplines of design - such as fashion and object design, landscaping and virtual architecture - that are currently all amply manifest in Second Life®.
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