The mirror play: When virtualities become real
Abstract:The objective of this article is to propose that the so-called virtuality is as real as the real reality. In order to do so, I counterpose the traditional opposition virtual vs real to the contributions of Visual Culture, which helps to critically challenge the mainstream based on the undeniable belief of a pre-existent reality, that is to say, a value-free, objective and non-culturally localized reality whose values end up being those of the dominant western societies. By critically challenging this mainstream, I aim at raising awareness to the fact that: (a) as human beings, we have always been 'multidimensional' and able to make meaning through the complex relationship between our six senses and body/mind/soul; (b) we can play significant roles in transforming our reality; and (c) we need to learn ways to overcome the boundaries of culturally localized regimes of truth and open up a space for wisdom, so as to socially interact and dialogue across difference.
Document Type: Research Article
Affiliations: University of São Paulo
Publication date: 2012-06-19
Metaverse Creativity is a refereed journal focusing on the examination of creativity in user-defined online virtual worlds such as Second Life®. While such creative activity includes artistic activity, this definition should in no way be limited to artistic output alone but should encompass the output of the various disciplines of design - such as fashion and object design, landscaping and virtual architecture - that are currently all amply manifest in Second Life®.
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