Brainflowing, virtual/physical space and the flow of communication: An explanatory approach to the metaverse through a tool designed for brainstorming
Abstract:This article will focus on a tool developed by the author called Brainflowing, which was created specifically for brainstorming in sessions undertaken in Second Life.
While this tool is the primary subject under discussion, there is nonetheless a wish to contextualize the query within a broader look at the workings of a metaverse, such as Second Life, in which communication is established and knowledge is shared. For this purpose a two-way approach has been adopted: viewing the virtual world as a physical space and as a flow of communication. Second Life's main characteristics are utilized in the four steps achieved during the design process of Brainflowing: (1) researching, (2) creating, (3) showing, and (4) selling.
Document Type: Research Article
Affiliations: Rey Juan Carlos University.
Publication date: November 1, 2010
More about this publication?
- Metaverse Creativity is a refereed journal focusing on the examination of creativity in user-defined online virtual worlds such as Second Life®. While such creative activity includes artistic activity, this definition should in no way be limited to artistic output alone but should encompass the output of the various disciplines of design - such as fashion and object design, landscaping and virtual architecture - that are currently all amply manifest in Second Life®.
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