In his paper, Ernest Adams, a veteran of the videogames industry, discusses the art of the videogame and the extent to which videogames themselves are or can art. His paper explores various working definitions of art and applies these to videogame, noting both points of similarity and
divergence. He draws parallels with the film industry, but also highlights the limitations of such comparisons and the problems that the videogame industry has faced previously in imitating too-closely the structures and techniques of the film industry. His paper ends with practical advice
to the games industry on measures that it should adopt to produce more distinctive and creative work.
Independent game design consultant, visiting Fellow at the University of Teesside.
Publication date: July 1, 2006
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The Journal of Media Practice is a peer-reviewed publication addressing practical work in media teaching and research. To this end, the editorial board and consultative panels comprise prominent academics and practitioners from a range of disciplines committed to the achievement of academic and professional ends through means centred on practical work.