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The Journal of Gaming and Virtual Worlds focuses on theoretical and applied, empirical, critical, rhetorical, creative, economic and professional approaches to the study of electronic games across platforms and genres as well as ludic and serious online environments.

Publisher: Intellect

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Volume 5, Number 3, 1 September 2013

Articles

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A decade of research into player communities in online games
pp. 271-293(23)
Authors: Warmelink, Harald; Siitonen, Marko

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Why players start and stop playing a Chinese social network game
pp. 307-328(22)
Authors: Lin, Zhongpeng; Lewis, Chris; Kurniawan, Sri; Whitehead, Jim

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Virtual gender: How men and women use videogame bodies
pp. 329-348(20)
Authors: Geraci, Robert M.; Geraci, Jovi L.

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Review

Review
pp. 349-353(5)
Author: Schultheiss, Daniel

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Machinima Review

Machinima Review
pp. 355-358(4)
Author: Johnson, Phylis

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