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The Journal of Gaming and Virtual Worlds focuses on theoretical and applied, empirical, critical, rhetorical, creative, economic and professional approaches to the study of electronic games across platforms and genres as well as ludic and serious online environments.

Publisher: Intellect

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Volume 4, Number 3, 6 November 2012

Articles

Digital war: An empirical analysis of narrative elements in military first-person shooters
pp. 215-237(23)
Authors: Breuer, Johannes; Festl, Ruth; Quandt, Thorsten

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A matter of perspective: The impact of first- and third-person perspective on the perception of virtual group discussions
pp. 239-257(19)
Authors: Hoffmann, Laura; Haferkamp, Nina; Klatt, Jennifer; Lam-Chi, Anh; Krämer, Nicole C.

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Testing, testing, one, two,three: Quality assurance and game development
pp. 289-295(7)
Authors: Ruggill, Judd Ethan; McAllister, Ken S.

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BOOK REVIEW
pp. 297-300(4)
Author: Higley, Sarah L.

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Machinima Review

MACHINIMA REVIEW
pp. 301-304(4)
Author: Johnson, Phylis

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