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The Journal of Gaming and Virtual Worlds focuses on theoretical and applied, empirical, critical, rhetorical, creative, economic and professional approaches to the study of electronic games across platforms and genres as well as ludic and serious online environments.

Publisher: Intellect

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Volume 3, Number 3, 13 September 2011

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Introduction to special issue: Experiencing games: Games, play and players
pp. 175-180(6)
Authors: Lankoski, Petri; Waern, Annika; Thorhauge, Anne Mette; Verhagen, Harko

A review of the use of psychophysiological methods in game research
pp. 181-199(19)
Authors: Kivikangas, J. Matias; Chanel, Guillaume; Cowley, Ben; Ekman, Inger; Salminen, Mikko; Järvelä, Simo; Ravaja, Niklas

The corporeal-locomotive craftsman: Gaming in World of Warcraft
pp. 201-218(18)
Author: Nørgård, Rikke Toft

The painful art of extreme role-playing
pp. 219-237(19)
Author: Montola, Markus

pp. 277-280(4)
Author: Sierra, Wendi A

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