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Comparing 3D content creation interfaces in two virtual worlds: World of Warcraft and Second Life

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In this article we compare the content creation systems of two popular virtual worlds: World of Warcraft and Second Life. We then discuss recommendations for three-dimensional (3D) content creation systems based on current trends in 3D user interface research. We hypothesize that by designing 3D content creation systems that follow these recommendations, virtual-world economies based on custom content creation (e.g., Second Life) may be transformed, as more people will be able to create and modify content.

Keywords: 3D user interfaces; V-commerce; content creation; metaverse; virtual worlds

Document Type: Research Article


Affiliations: York University.

Publication date: December 1, 2010

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  • The Journal of Gaming and Virtual Worlds focuses on theoretical and applied, empirical, critical, rhetorical, creative, economic and professional approaches to the study of electronic games across platforms and genres as well as ludic and serious online environments.
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