Skip to main content

The non-player agent in computer role-playing games

Buy Article:

$18.00 plus tax (Refund Policy)

Abstract:

This article analyses the concept of agency in Computer Role-Playing Game narratives, with a focus on the characters ostensibly not under player control that populate these fictions. Specifically, there is a tendency for players to attribute agency to such characters, and this attribution is core to the imaginative process that brings such games to life.

Keywords: Games Studies; RPG; agency; artificial intelligence; character; narrative

Document Type: Research Article

DOI: https://doi.org/10.1386/jgvw.2.2.135_1

Affiliations: Brunel University.

Publication date: 2010-08-01

More about this publication?
  • The Journal of Gaming and Virtual Worlds focuses on theoretical and applied, empirical, critical, rhetorical, creative, economic and professional approaches to the study of electronic games across platforms and genres as well as ludic and serious online environments.
  • Editorial Board
  • Information for Authors
  • Subscribe to this Title
  • Ingenta Connect is not responsible for the content or availability of external websites
  • Access Key
  • Free content
  • Partial Free content
  • New content
  • Open access content
  • Partial Open access content
  • Subscribed content
  • Partial Subscribed content
  • Free trial content
UA-1313315-26
Cookie Policy
X
Cookie Policy
Ingenta Connect website makes use of cookies so as to keep track of data that you have filled in. I am Happy with this Find out more