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The non-player agent in computer role-playing games

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This article analyses the concept of agency in Computer Role-Playing Game narratives, with a focus on the characters ostensibly not under player control that populate these fictions. Specifically, there is a tendency for players to attribute agency to such characters, and this attribution is core to the imaginative process that brings such games to life.

Keywords: Games Studies; RPG; agency; artificial intelligence; character; narrative

Document Type: Research Article


Affiliations: Brunel University.

Publication date: August 1, 2010

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  • The Journal of Gaming and Virtual Worlds focuses on theoretical and applied, empirical, critical, rhetorical, creative, economic and professional approaches to the study of electronic games across platforms and genres as well as ludic and serious online environments.
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