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The Journal of Gaming and Virtual Worlds focuses on theoretical and applied, empirical, critical, rhetorical, creative, economic and professional approaches to the study of electronic games across platforms and genres as well as ludic and serious online environments.

Publisher: Intellect

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Volume 2, Number 2, 1 August 2010

Introduction

Introduction: the Imagination and the imaginary in games and virtual worlds
pp. 101-103(3)
Authors: MacCallum-Stewart, Esther; Doyle, Denise

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Articles

The player as hedonist: the problem of enjoyment
pp. 105-113(9)
Author: Mortensen, Torill Elvira

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The non-player agent in computer role-playing games
pp. 135-143(9)
Author: Parsler, Justin

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A circular wall? Reformulating the fourth wall for videogames
pp. 145-155(11)
Author: Conway, Steven

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A (virtual) world without limits: aesthetic expression in Second Life
pp. 157-177(21)
Author: Morie, Jacquelyn Ford

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Reviews

Reviews
pp. 179-204(26)
Authors: Bono, J. James; Ruch, Adam; Ferguson, Rebecca; i Gascn, Joan-Francesc Fondevila

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