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The Journal of Gaming and Virtual Worlds focuses on theoretical and applied, empirical, critical, rhetorical, creative, economic and professional approaches to the study of electronic games across platforms and genres as well as ludic and serious online environments.

Publisher: Intellect

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Volume 2, Number 1, 1 May 2010

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Articles

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Uncanny behaviour in survival horror games
pp. 3-25(23)
Authors: Tinwell, Angela; Grimshaw, Mark; Williams, Andrew

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Shall we kill the pixel soldier?: perceptions of trauma and morality in combat video games
pp. 39-51(13)
Authors: Mukherjee, Souvik; Pitchford, Jenna

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Game-based learning in Second Life. Do gender and age make a difference?
pp. 53-76(24)
Authors: Toro-Troconis, Maria; Mellstrm, Ulf

Reviews

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Reviews
pp. 77-94(18)
Authors: Mullen, Mark; Ruch, Adam; Devers, Deirdre

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The imagination and the imaginary in games and virtual worlds
pp. 95-96(2)
Authors: Maccallum-Stewart, Esther; Doyle, Denise

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