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Teleporting the library?

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Abstract:

In 2007, six Danish public libraries established a virtual library, Info Island DK, in Second Life. This article discusses the library project in terms of design. The design processes include the planning and implementation of the virtual library structure and its equipment, as well as the organizing and carrying out of activities in the virtual setting. It will be argued that, to a large extent, conventions have determined design and use of the virtual library, and also that design has had an impact on the attitudes and understanding of the participants.

Keywords: Info Island DK; Information Archipelago; Second Life; design; libraries; utility

Document Type: Research Article

DOI: https://doi.org/10.1386/jgvw.1.2.117/1

Affiliations: Roskilde University.

Publication date: 2009-12-01

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  • The Journal of Gaming and Virtual Worlds focuses on theoretical and applied, empirical, critical, rhetorical, creative, economic and professional approaches to the study of electronic games across platforms and genres as well as ludic and serious online environments.
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