Animating by numbers: workflow issues in Shane Acker’s 9
This is a short overview of Starz Animation’s production process for Shane Acker’s debut animated feature, 9. The film was challenging to make because it was done on a small budget and a limited time frame and required a high degree of invention and creativity to address the issues raised without compromising the quality of the film. The piece details some of the ways in which we approached problems, and how we developed solutions, especially in relation to character design, art direction and workflow in the production pipeline. It seeks to offer an insight about a smaller studio seeking to make a ‘Hollywood’-style animated feature that can stand up against the work of major studios like Pixar and Dreamworks, and also find a crossover audience in art cinema and festival circles.
No References for this article.
No Supplementary Data.
No Article Media
Document Type: Research Article
Affiliations: Starz Animation
Publication date: 01 March 2011
More about this publication?
- Animation Practice, Process & Production is a journal presenting, analysing and advancing how animation is created and shown. From Pixar to Parn, Aardman to X-Men, Motion Capture to Mobile Phone, GUI to Gallery, all forms of animation will be revealed and assessed. Illustrated contributions are invited from practitioners and scholars of animation. Innovative models of critical presentation and analysis are especially encouraged. All topics engaged with the practice, process and production of animation, from a range of perspectives, will be considered.
- Editorial Board
- Information for Authors
- Subscribe to this Title
- Intellect Books page
- Ingenta Connect is not responsible for the content or availability of external websites