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Transformation from Comic to 2D, Then the 3D Approach: Character Representation of Old Master Q

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Old Master Q is one of the most significant idols which existed for more than 40 years since its first publication in a newspaper in 1961. Old Master Q is not a superhero figure but he is remarkably famous among Chinese nationals in Chinese communities across Asia and North America. This paper studies the transformation and development of this character from comic strips, to a cartoon personage, and finally, the high-end 3D computer generated character.

Keywords: 2D animation; Chinese communities; Hong Kong; Old Master Q; comic character

Document Type: Research Article


Publication date: March 1, 2007

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  • Asian Cinema is a seminal journal, which has been published since 1995 by the Asian Cinema Studies Society under the stewardship of Professor John Lent. From 2012 Asian Cinema will be published by Intellect as part of our Film Studies journal portfolio. The journal currently publishes a variety of scholarly material - including research articles, interviews, book and film reviews and bibliographies - on all forms and aspects of Asian cinema. The journal's broad aim is to advance understanding and knowledge of the rich traditions of the various Asian cinemas, thereby making an invaluable contribution to the field of Film Studies in general.
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