New product development and creativity management in Japanese video gaming software firms
Source: International Journal of Technology Management, Volume 30, Numbers 3-4, April 2005 , pp. 365-388(24)
Publisher: Inderscience Publishers
Abstract:Through interviews and surveys, this paper investigates Japanese video gaming software firms that have achieved a major global presence. Contrary to our expectations, findings show that overall Japanese practices are inconsistent with what has generally been believed to be necessary in software development processes. However, our findings suggest that the overall set of creativity management practices is indeed compatible with the needs of the market and development processes.
Document Type: Research Article
Affiliations: 1: Department of Management and Information Science, Osaka International University, 3 50 1, Sugi, Hirakata, Osaka, 573 0192, Japan. 2: Department of Management, LeBow College of Business, Drexel University, 101 N, 33rd St., Philadelphia, PA 19104, USA
Publication date: April 1, 2005