The 'soft power' of virtual reality
Author: Adrian, Angela
Source: International Journal of Liability and Scientific Enquiry, Volume 1, Numbers 1-2, 17 July 2007 , pp. 10-17(8)
Publisher: Inderscience Publishers
Abstract:'Soft power', the "ability to get what you want by attracting and persuading others to adopt your goals". Massively Multiplayer Online Games (MMOGs) are evolving to entertain, educate, and engage us individually. They will allow us to express ourselves, meet others, and create things that we can only dimly imagine. They will enable us to share and combine these creations, to build vast playgrounds. And more than ever, the virtual worlds that games provide will be a visible, external amplification of the human imagination. These virtual worlds can offer the field of public diplomacy a valuable new environment.
Keywords: ENVIRONMENTAL JOURNALS; Environment and Sustainable Development; HEALTHCARE AND LEISURE JOURNALS; Healthcare and Medical Engineering; Law; MANAGEMENT JOURNALS; PUBLIC POLICY AND ADMINISTRATION JOURNALS; Public Policy and Public Services; RISK, SAFETY AND EMERGENCY JOURNALS; Risk and Emergency Management; Safety
Document Type: Research Article
Affiliations: Law Department, Robert Gordon University, Aberdeen Business School, Aberdeen, Scotland, UK
Publication date: 17 July 2007
- International Journal of Liability and Scientific Enquiry proposes and fosters discussion on the application of scientific knowledge to litigation, adjudication, legislation and public policy, with emphasis on the implications that informed interpretation of science exert on policy choices. International Journal of Liability and Scientific Enquiry serves as a vehicle for exploring systematic approaches to scientific evidence in specific disputes.
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