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Volume 27, Number 2, April 2003

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Guest editor's introduction
pp. 163-167(5)
Authors: Pan Z.; Shi J.

Correction and rectification of light fields
pp. 169-177(9)
Authors: Deng K.; Wang L.; Lin Z.; Feng T.; Deng Z.

Selective refinement of progressive meshes using vertex hierarchies
pp. 179-188(10)
Authors: Wang Y.; Frohlich B.; Gobel M.

Rendering complex scenes using spatial subdivision and textured LOD meshes
pp. 189-204(16)
Authors: Chen C.-C.; Chuang J.-H.; Lee B.-Y.; Feng W.-W.; Chiou T.

VR simulated training for less invasive vascular intervention
pp. 215-221(7)
Authors: Cai Y.; Chui C.; Ye X.; Wang Y.; Anderson J.H.

Easybowling: a small bowling machine based on virtual simulation
pp. 231-238(8)
Authors: Pan Z.; Xu W.; Huang J.; Zhang M.; Shi J.

Freeform extrusion by sketched input
pp. 255-263(9)
Authors: Wang C.C.L.; Yuen M.M.F.

Multiple strategy stochastic iteration for architectural walkthroughs
pp. 285-292(8)
Authors: Antal G.; Szirmay-Kalos L.; Csonka F.; Kelemen C.

Interactive reconstruction of virtual environments from video sequences
pp. 293-301(9)
Authors: Gibson S.; Hubbold R.J.; Cook J.; Howard T.L.J.

A three-dimensional approach to graphic design
pp. 303-310(8)
Author: Sen A.K.

Software tools using CSRBFs for processing scattered data
pp. 311-319(9)
Authors: Kojekine N.; Hagiwara I.; Savchenko V.

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