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Computing directional constrained Delaunay triangulations
Vigo, M.; Pla, N.
An approach to solid modeling in a semi-immersive virtual environment
Gao, S.; Wan, H.; Peng, Q.
Human shoulder modeling including scapulo-thoracic constraint and joint sinus cones
Maurel, W.; Thalmann, D.
General constrained deformations based on generalized metaballs
Jin, X.; Li, Y.; Peng, Q.
SPARP: a single pass antialiased rasterization processor
Lee, J-A.; Kim, L-S.
Managing levels of detail with fuzzy control
Schlender, D.; Peters, O.H.
Implementing an anisotropic texture filter
Ewins, J.P.; Waller, M.D.; White, M.; Lister, P.F.
A note on the visualization of multiparametric bifurcations
Chaotic attractors with cyclic symmetry revisited
Jones, K.C.; Reiter, C.A.
Adapting computer graphics curricula to changes in graphics
Hitchner, L.E.; Sowizral, H.A.
Enabling educational collaboration - a new shared reality
Re-inventing the introductory computer graphics course: providing tools for a wider audience
Computer animation: from avatars to unrestricted autonomous actors (A survey on replication and modelling mechanisms)
Pina, A.; Cerezo, E.; Seron, F.J.
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