Mood state and gambling: Using mobile telephones to track emotions

Authors: Gee, Philip1; Coventry, Kenny R.1; Birkenhead, David1

Source: British Journal of Psychology, Volume 96, Number 1, February 2005 , pp. 53-66(14)

Publisher: British Psychological Society

Abstract:

Mobile telephones were used to collect data on the relationship between gambling and mood state from gamblers in the field. Seventeen gamblers called an interactive voice response system running on a computer before, during and after a gambling episode. Measures taken in this way included self-reports of anxiety/arousal, the amount of money gambled, whether the result was a win or loss, the amount won or lost, and the type of gambling engaged in. Other measures were taken during an initial briefing session using conventional questionnaires that included self-reports of anxiety/arousal taken in a non-gambling situation, dissociation during gambling, and a measure of degree of impairment of control. The results showed that subjective anxiety/arousal levels were significantly higher during and after gambling than during the urge to gamble or at baselines. Losing was associated with increased subjective anxiety/arousal after play, and winning was associated with a decrease in subjective anxiety/arousal. This suggests that gambling may be a cause of increased subjective anxiety/arousal, rather than functioning to relieve it. A cluster of variables associated with impaired control and subjective anxiety/arousal levels was also identified. The method of collecting data using mobile telephones appears to be a valuable development.

Document Type: Research article

DOI: 10.1348/000712604X15536

Affiliations: 1: School of Psychology, Faculty of Science, University of Plymouth, UK

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