ReduceM: Interactive and Memory Efficient Ray Tracing of Large Models
Authors: Lauterbach, Christian1; Yoon, Sung-eui2; Tang, Ming3; Manocha, Dinesh1
Source: Computer Graphics Forum, Volume 27, Number 4, June 2008 , pp. 1313-1321(9)
Publisher: Wiley-Blackwell
Abstract:
We present a novel representation and algorithm, ReduceM, for memory efficient ray tracing of large scenes. ReduceM exploits the connectivity between triangles in a mesh and decomposes the model into triangle strips. We also describe a new stripification algorithm, Strip-RT, that can generate long strips with high spatial coherence. Our approach uses a two-level traversal algorithm for ray-primitive intersection. In practice, ReduceM can significantly reduce the storage overhead and ray trace massive models with hundreds of millions of triangles at interactive rates on desktop PCs with 4-8GB of main memory.Document Type: Research article
DOI: http://dx.doi.org/10.1111/j.1467-8659.2008.01270.x
Affiliations: 1: University of North Carolina at Chapel Hill 2: Korea Advanced Institute of Science and Technology 3: Zhejiang University
Publication date: 2008-06-01
- In this: publication
- By this: publisher
- In this Subject: Computer Science
- By this author: Lauterbach, Christian ; Yoon, Sung-eui ; Tang, Ming ; Manocha, Dinesh

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