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Publisher: Blackwell Publishing on behalf of the European Association for Computer Graphics

Volume 27, Number 4, June 2008
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Precomputed Atmospheric Scattering
pp. 1079-1086(8)
Authors: Bruneton, Eric; Neyret, Fabrice

Irradiance Gradients in the Presence of Participating Media and Occlusions
pp. 1087-1096(10)
Authors: Jarosz, Wojciech; Zwicker, Matthias; Jensen, Henrik Wann

Sequential Monte Carlo Adaptation in Low-Anisotropy Participating Media
pp. 1097-1104(8)
Authors: Pegoraro, Vincent; Wald, Ingo; Parker, Steven G.

Tensor Clustering for Rendering Many-Light Animations
pp. 1105-1114(10)
Authors: Hašan, Miloš; Velázquez-Armendáriz, Edgar; Pellacini, Fabio; Bala, Kavita

Table-driven Adaptive Importance Sampling
pp. 1115-1123(9)
Authors: Cline, David; Adams, Daniel; Egbert, Parris

Exploiting Visibility Correlation in Direct Illumination
pp. 1125-1136(12)
Authors: Clarberg, Petrik; Akenine-Möller, Tomas

An Analysis of the In-Out BRDF Factorization for View-Dependent Relighting
pp. 1137-1145(9)
Authors: Mahajan, Dhruv; Tseng, Yu-Ting; Ramamoorthi, Ravi

Real-time Shading with Filtered Importance Sampling
pp. 1147-1154(8)
Authors: Křivánek, Jaroslav; Colbert, Mark

Ptex: Per-Face Texture Mapping for Production Rendering
pp. 1155-1164(10)
Authors: Burley, Brent; Lacewell, Dylan

Lazy Solid Texture Synthesis
pp. 1165-1174(10)
Authors: Dong, Yue; Lefebvre, Sylvain; Tong, Xin; Drettakis, George

Frame Sequential Interpolation for Discrete Level-of-Detail Rendering
pp. 1175-1181(7)
Authors: Scherzer, Daniel; Wimmer, Michael

Geometry-Aware Framebuffer Level of Detail
pp. 1183-1188(6)
Authors: Yang, Lei; Sander, Pedro V.; Lawrence, Jason

Rendering Trees with Indirect Lighting in Real Time
pp. 1189-1198(10)
Authors: Boulanger, K.; Bouatouch, K.; Pattanaik, S.

Stylized Vector Art from 3D Models with Region Support
pp. 1199-1207(9)
Authors: Eisemann, Elmar; Winnemöller, Holger; Hart, John C.; Salesin, David

Feature-guided Image Stippling
pp. 1209-1216(8)
Authors: Kim, Dongyeon; Son, Minjung; Lee, Yunjin; Kang, Henry; Lee, Seungyong

iCheat: A Representation for Artistic Control of Indirect Cinematic Lighting
pp. 1217-1223(7)
Authors: Obert, Juraj; Křrivánek, Jaroslav; Pellacini, Fabio; Sýkora, Daniel; Pattanaik, Sumanta

Shallow Bounding Volume Hierarchies for Fast SIMD Ray Tracing of Incoherent Rays
pp. 1225-1233(9)
Authors: Dammertz, H.; Hanika, J.; Keller, A.

Compact, Fast and Robust Grids for Ray Tracing
pp. 1235-1244(10)
Authors: Lagae, Ares; Dutré, Philip

Combining Confocal Imaging and Descattering
pp. 1245-1253(9)
Authors: Fuchs, Christian; Heinz, Michael; Levoy, Marc; Seidel, Hans-Peter; Lensch, Hendrik P. A.

Enhancement of Bright Video Features for HDR Displays
pp. 1265-1274(10)
Authors: Didyk, P.; Mantiuk, R.; Hein, M.; Seidel, H.P.

Fast Soft Self-Shadowing on Dynamic Height Fields
pp. 1275-1283(9)
Authors: Snydre, John; Nowrouzezahrai, Derek

Sample Based Visibility for Soft Shadows using Alias-free Shadow Maps
pp. 1285-1292(8)
Authors: Sintorn, Erik; Eisemann, Elmar; Assarsson, Ulf

Free Form Incident Light Fields
pp. 1293-1301(9)
Authors: Unger, J.; Gustavson, S.; Larsson, P.; Ynnerman, A.

Accelerating Ray Tracing using Constrained Tetrahedralizations
pp. 1303-1312(10)
Authors: Lagae, Ares; Dutré, Philip

ReduceM: Interactive and Memory Efficient Ray Tracing of Large Models
pp. 1313-1321(9)
Authors: Lauterbach, Christian; Yoon, Sung-eui; Tang, Ming; Manocha, Dinesh

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