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Volume 26, Number 3, September 2007

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Reverse Engineering Nature
pp. xvii-xvii(1)
Author: Jensen, Henrik Wann

Serious Games: Broadening Games Impact Beyond Entertainment
pp. xviii-xviii(1)
Author: Sawyer, Ben

What can Computer Graphics expect from 3D Computer Vision?
pp. xix-xix(1)
Authors: Šára, Radim

Soft Articulated Characters with Fast Contact Handling
pp. 243-253(11)
Authors: Galoppo, Nico; Otaduy, Miguel A.; Tekin, Serhat; Gross, Markus; Lin, Ming C.

Skeleton-based Variational Mesh Deformations
pp. 255-264(10)
Authors: Yoshizawa, Shin; Belyaev, Alexander; Seidel, Hans-Peter

Context-Aware Skeletal Shape Deformation
pp. 265-274(10)
Authors: Weber, Ofir; Sorkine, Olga; Lipman, Yaron; Gotsman, Craig

Volume Preservation of Multiresolution Meshes
pp. 275-283(9)
Authors: Sauvage, Basile; Hahmann, Stefanie; Bonneau, Georges-Pierre

Prediction of Individual Non-Linear Aging Trajectories of Faces
pp. 285-294(10)
Authors: Scherbaum, K.; Sunkel, M.; Seidel, H.-P.; Blanz, V.

3D Lip-Synch Generation with Data-Faithful Machine Learning
pp. 295-301(7)
Authors: Kim, Ig-Jae; Ko, Hyeong-Seok

Head-eye Animation Corresponding to a Conversation for CG Characters
pp. 303-312(10)
Authors: Masuko, Soh; Hoshino, Junichi

Boundary Constrained Swept Surfaces for Modelling and Animation
pp. 313-322(10)
Authors: You, L. H.; Yang, X. S.; Pachulski, M.; Zhang, Jian J.

On-the-fly Curve-skeleton Computation for 3D Shapes
pp. 323-328(6)
Authors: Sharf, Andrei; Lewiner, Thomas; Shamir, Ariel; Kobbelt, Leif

Variational 3D Shape Segmentation for Bounding Volume Computation
pp. 329-338(10)
Authors: Lu, Lin; Choi, Yi-King; Wang, Wenping; Kim, Myung-Soo

Adaptive Space Deformations Based on Rigid Cells
pp. 339-347(9)
Authors: Botsch, Mario; Pauly, Mark; Wicke, Martin; Gross, Markus

Real-Time Simulation of Thin Shells
pp. 349-354(6)
Authors: Choi, Min Gyu; Yong Woo, Seung; Ko, Hyeong-Seok

A Finite Element Method on Convex Polyhedra
pp. 355-364(10)
Authors: Wicke, Martin; Botsch, Mario; Gross, Markus

Geodesic-Controlled Developable Surfaces for Modeling Paper Bending
pp. 365-374(10)
Authors: Bo, Pengbo; Wang, Wenping

QuadCover - Surface Parameterization using Branched Coverings
pp. 375-384(10)
Authors: Kälberer, Felix; Nieser, Matthias; Polthier, Konrad

Mesh Segmentation via Spectral Embedding and Contour Analysis
pp. 385-394(10)
Authors: Liu, Rong; Zhang, Hao

Highly Parallel Fast KD-tree Construction for Interactive Ray Tracing of Dynamic Scenes
pp. 395-404(10)
Authors: Shevtsov, Maxim; Soupikov, Alexei; Kapustin, Alexander

Ray-Casted BlockMaps for Large Urban Models Visualization
pp. 405-413(9)
Authors: Cignoni, P.; Di Benedetto, M.; Ganovelli, F.; Gobbetti, E.; Marton, F.; Scopigno, R.

Stackless KD-Tree Traversal for High Performance GPU Ray Tracing
pp. 415-424(10)
Authors: Popov, Stefan; Günther, Johannes; Seidel, Hans-Peter; Slusallek, Philipp

Metropolis Instant Radiosity
pp. 425-434(10)
Authors: Segovia, B.; Iehl, J.C.; Péroche, B.

A Bidirectional Light Field - Hologram Transform
pp. 435-446(12)
Authors: Ziegler, Remo; Bucheli, Simon; Ahrenberg, Lukas; Magnor, Marcus; Gross, Markus

Superresolution Reflectance Fields: Synthesizing images for intermediate light directions
pp. 447-456(10)
Authors: Fuchs, Martin; Lensch, Hendrik P. A.; Blanz, Volker; Seidel, Hans-Peter

Textured Liquids based on the Marker Level Set
pp. 457-466(10)
Authors: Mihalef, V.; Metaxas, D.; Sussman, M.

Markerless 4 gestures 6 DOF real-time visual tracking of the human hand with automatic initialization
pp. 467-476(10)
Authors: Schlattmann, Markus; Kahlesz, Ferenc; Sarlette, Ralf; Klein, Reinhard

Online Motion Capture Marker Labeling for Multiple Interacting Articulated Targets
pp. 477-483(7)
Authors: Yu, Qian; Li, Qing; Deng, Zhigang

Precomputed Radiance Transfer Field for Rendering Interreflections in Dynamic Scenes
pp. 485-493(9)
Authors: Pan, Minghao; Wang Xinguo Liu, Rui; Peng, Qunsheng; Bao, Hujun

Efficient Reflectance and Visibility Approximations for Environment Map Rendering
pp. 495-502(8)
Authors: Green, Paul; Kautz, Jan; Durand, Frédo

Global Illumination using Photon Ray Splatting
pp. 503-513(11)
Authors: Herzog, Robert; Havran, Vlastimil; Kinuwaki, Shinichi; Myszkowski, Karol; Seidel, Hans-Peter

Bitmask Soft Shadows
pp. 515-524(10)
Authors: Schwarz, Michael; Stamminger, Marc

High-Quality Adaptive Soft Shadow Mapping
pp. 525-533(9)
Authors: Guennebaud, Gaël; Barthe, Loïc; Paulin, Mathias

Visibility Sampling on GPU and Applications
pp. 535-544(10)
Authors: Eisemann, Elmar; Décoret, Xavier

Real-time homogenous translucent material editing
pp. 545-552(8)
Authors: Xu, Kun; Gao, Yue; Li, Yong; Ju, Tao; Hu, Shi-Min

Omni-directional Relief Impostors
pp. 553-560(8)
Authors: Andújar, C.; Boo, J.; Brunet, P.; Fairén, M.; Navazo, I.; Vázquez, P.; Vinacua, À.

3D Video Billboard Clouds
pp. 561-569(9)
Authors: Waschbüsch, Michael; Würmlin, Stephan; Gross, Markus

Defocus Magnification
pp. 571-579(9)
Authors: Bae, Soonmin; Durand, Frédo

Contrast Restoration by Adaptive Countershading
pp. 581-590(10)
Authors: Krawczyk, Grzegorz; Myszkowski, Karol; Seidel, Hans-Peter

Synthetic Shutter Speed Imaging
pp. 591-598(8)
Authors: Telleen, J.; Sullivan, A.; Yee, J.; Wang, O.; Gunawardane, P.; Collins, I.; Davis, J.

Diorama Construction From a Single Image
pp. 599-608(10)
Authors: Assa, J.; Wolf, L.

A Generic Pigment Model for Digital Painting
pp. 609-618(10)
Authors: Xu, Songhua; Tan, Haisheng; Jiao, Xiantao; Lau, Francis C.M.; Pan, Yunhe

Image Dequantization: Restoration of Quantized Colors
pp. 619-626(8)
Authors: Kim, Tae-hoon; Ahn, Jongwoo; Choi, Min Gyu

Interactive Simulation of the Human Eye Depth of Field and Its Correction by Spectacle Lenses
pp. 627-636(10)
Authors: Kakimoto, Masanori; Tatsukawa, Tomoaki; Mukai, Yukiteru; Nishita, Tomoyuki

Texturing Internal Surfaces from a Few Cross Sections
pp. 637-644(8)
Authors: Pietroni, Nico; Otaduy, Miguel A.; Bickel, Bernd; Ganovelli, Fabio; Gross, Markus

Depth-of-Field Rendering by Pyramidal Image Processing
pp. 645-654(10)
Authors: Kraus, M.; Strengert, M.

Crowds by Example
pp. 655-664(10)
Authors: Lerner, Alon; Chrysanthou, Yiorgos; Lischinski, Dani

Pedestrian Reactive Navigation for Crowd Simulation: a Predictive Approach
pp. 665-674(10)
Authors: Paris, Sébastien; Pettré, Julien; Donikian, Stéphane

Layered Performance Animation with Correlation Maps
pp. 675-684(10)
Authors: Neff, Michael; Albrecht, Irene; Seidel, Hans-Peter

Consistent Viewing and Interaction for Multiple Users in Projection-Based VR Systems
pp. 695-704(10)
Authors: de Haan, Gerwin; Molenaar, René; Koutek, Michal; Post, Frits H.

Shape-aware Volume Illustration
pp. 705-714(10)
Authors: Chen, Wei; Lu, Aidong; Ebert, David S.

Style Transfer Functions for Illustrative Volume Rendering
pp. 715-724(10)
Authors: Bruckner, S.; Gröller, M. E.

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