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Publisher: Blackwell Publishing on behalf of the European Association for Computer Graphics

Volume 23, Number 3, September 2004
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Applied Geometry:Discrete Differential Calculus for Graphics
pp. 269-269(1)
Author: Desbrun, Mathieu

Image-based Relighting, and Computer Vision
pp. 270-270(1)
Authors: Dutré, Philip

Approximate Soft Shadows win an Image-Space Flood-Fill Algorithm
pp. 271-279(9)
Authors: Arvo, Jukka; Hirvikorpi, Mika; Tyystjärvi, Joonas

Rendering with Spherical Radiance Transport Maps
pp. 281-290(10)
Authors: Mei, Chunhui; Shi, Jiaoying; Wu, Fuli

Real-time Light Animation
pp. 291-299(9)
Authors: Sbert, Mateu; Szécsi, László; Szirmay-Kalos, László

SMARTPAPER: An Interactive and User Friendly Sketching System
pp. 301-310(10)
Authors: Shesh, Amit; Chen, Baoquan

Fast Surface Modelling Using a 6th Order PDE
pp. 311-320(10)
Authors: Zhang, Jian. J.; You, L. H.

Dupin Cyclide Blends Between Quadric Surfaces for Shape Modeling
pp. 321-330(10)
Authors: Foufou, Sebti; Garnier, Lionel

A Biophysically-Based Spectral Model of Light Interaction with Human Skin
pp. 331-340(10)
Authors: Krishnaswamy, Aravind; Baranoski, Gladimir V.G.

Simulating and modeling lichen growth
pp. 341-350(10)
Authors: Desbenoit, Brett; Galin, Eric; Akkouche, Samir

Implicit Visualization and Inverse Modeling of Growing Trees
pp. 351-360(10)
Authors: Galbraith, Callum; Mündermann, Lars; Wyvill, Brian

A Physically-Based Model for Rendering Realistic Scratches
pp. 361-370(10)
Authors: Bosch, Carles; Pueyo, Xavier; Mérillou, Stéphane; Ghazanfarpour, Djamchid

Single-Strip Triangulation of Manifolds with Arbitrary Topology
pp. 371-379(9)
Authors: Gopi, M.; Eppstien, David

Approximated Centroidal Voronoi Diagrams for Uniform Polygonal Mesh Coarsening
pp. 381-389(9)
Authors: Valette, Sébastien; Chassery, Jean-Marc

Anisotropic Filtering of Non-Linear Surface Features
pp. 391-400(10)
Authors: Hildebrandt, Klaus; Polthier, Konrad

Computing Maximal Tiles and Application to Impostor-Based Simplification
pp. 401-410(10)
Authors: Andujar, C.; Brunet, P.; Chica, A.; Navazo, I.; Rossignac, J.; Vinacua, A.

A System for View-Dependent Animation
pp. 411-420(10)
Authors: Chaudhuri, Parag; Kalra, Prem; Banerjee, Subhashis

High Quality Hatching
pp. 421-430(10)
Authors: Zander, Johannes; Isenberg, Tobias; Schlechtweg, Stefan; Strothotte, Thomas

Virtual Drypoint by a Model-driven Strategy
pp. 431-440(10)
Authors: Tasaki, Daisuke; Mizuno, Shinji; Okada, Minoru

The Design of an Inexpensive Very High Resolution Scan Camera System
pp. 441-450(10)
Authors: Wang, Shuzhen; Heidrich, Wolfgang

Quadric Transfer for Immersive Curved Screen Displays
pp. 451-460(10)
Authors: Raskar, Ramesh; Baar, Jeroen; Willwacher, Thomas; Rao, Srinivas

Procedural Texture Matching and Transformation
pp. 461-468(8)
Authors: Bourque, Eric; Dudek, Gregory

Topological Construction and Visualization of Higher Order 3D Vector Fields
pp. 469-478(10)
Authors: Weinkauf, Tino; Theisel, Holger; Hege, Hans-Christian; Seidel, Hans-Peter

Instant Volumetric Understanding with Order-Independent Volume Rendering
pp. 489-497(9)
Authors: Mora, Benjamin; Evert, David S.

Way-Finder: guided tours through complex walkthrough models
pp. 499-508(10)
Authors: Andújar, C.; Vázquez, P.; Fairén, M.

Scalable behaviors for crowd simulation
pp. 519-528(10)
Authors: Sung, Mankyu; Gleicher, Michael; Chenney, Stephen

Synthesizing Sound from Turbulent Field using Sound Textures for Interactive Fluid Simulation
pp. 539-545(7)
Authors: Dobashi, Yoshinori; Yamamoto, Tsuyoshi; Nishita, Tomoyuki

Measurement-Based Interactive Simulation of Viscoelastic Solids
pp. 547-556(10)
Authors: Schoner, Jeffrey L.; Lang, Jochen; Seidel, Hans-Peter

DiFi: Fast 3D Distance Field Computation Using Graphics Hardware
pp. 557-566(10)
Authors: Sud, Avneesh; Otaduy, Miguel A.; Manocha, Dinesh

Point Cloud Collision Detection
pp. 567-576(10)
Authors: Klein, Jan; Zachmann, Gabriel

Interference Detection for Subdivision Surfaces
pp. 577-584(8)
Authors: Wu, Xiaobin; Peters, Jörg

Combined Correlated and Importance Sampling in Direct Light Source Computation and Environment Mapping
pp. 585-593(9)
Authors: Szécsi, László; Sbert, Mateu; Szirmay-Kalos, László

Balancing Considered Harmful — Faster Photon Mapping using the Voxel Volume Heuristic —
pp. 595-603(9)
Authors: Waldyz, Ingo; Günthery, Johannes; Slusalleky, Philipp

A Progressive Rendering Algorithm Using an Adaptive Perceptually Based Image Metric
pp. 605-614(10)
Authors: Farrugia, Jean-Philippe; Péroche, Bernard

Coherent Hierarchical Culling: Hardware Occlusion Queries Made Useful
pp. 615-624(10)
Authors: Bittner, Jiří; Wimmer, Michael; Piringer, Harald; Purgathofer, Werner

GPU-Based Nonlinear Ray Tracing
pp. 625-633(9)
Authors: Weiskopf, Daniel; Schafhitzel, Tobias; Ertl, Thomas

Hardware-Accelerated Rendering of Photo Hulls
pp. 635-642(8)
Authors: Li, Ming; Magnor, Marcus; Seidel, Hans-Peter

Optimized Sub-Sampling of Point Sets for Surface Splatting
pp. 643-652(10)
Authors: Wu, Jainhua; Kobbelt, Leif

Deferred Splatting
pp. 653-660(8)
Authors: Guennebaud, Gaël; Barthe, Loïc; Paulin, Mathias

VOTS: VOlume doTS as a Point-Based Representation of Volumetric Data
pp. 661-668(8)
Authors: Grimm, Sören; Bruckner, Stefan; Kanitsar, Armin; Gröller, Eduard

Exchanging Faces in Images
pp. 669-676(8)
Authors: Blanz, Volker; Scherbaum, Kristina; Vetter, Thomas; Seidel, Hans-Peter

High Resolution Acquisition, Learning and Transfer of Dynamic 3-D Facial Expressions
pp. 677-686(10)
Authors: Wang, Yang; Huang, Xiaolei; Lee, Chan-Su; Zhang, Song; Li, Zhiguo; Samaras, Dimitris; Metaxas, Dimitris; Elgammal, Ahmed; Huang, Peisen

Hierarchical Retargetting of Fine Facial Motions
pp. 687-695(9)
Authors: Na, Kyunggun; Jung, Moonryul

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