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Publisher: Blackwell Publishing on behalf of the European Association for Computer Graphics

Volume 21, Number 3, September 2002
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Artificial Animals and Humans: From Physics to Intelligence
pp. xvii-xvii(1)
Author: Terzopoulos D.

3D Scanning Technology: Capabilities and Issues
pp. xix-xix(1)
Author: Scopigno R.

Intrinsic Parameterizations of Surface Meshes
pp. 209-218(10)
Authors: Desbrun M.; Meyer M.; Alliez P.

Metamorphosis of Polyhedral Surfaces using Decomposition
pp. 219-228(10)
Authors: Shlafman S.; Tal A.; Katz S.

Geometric Snakes for Triangular Meshes
pp. 229-238(10)
Authors: Lee Y.; Lee S.

Flattening 3D objects using silhouettes
pp. 239-248(10)
Authors: Martín D.; Fekete J.D.; Torres J.C.

Stylizing Silhouettes at Interactive Rates:

From Silhouette Edges to Silhouette Strokes
pp. 249-258(10)
Authors: Isenberg T.; Halper N.; Strothotte T.

Modeling Surperspective Projection of Landscapes for Geographical Guide-Map Generation
pp. 259-268(10)
Authors: Takahashi S.; Ohta N.; Nakamura H.; Takeshima Y.; Fujishiro I.

Modeling Surperspective Projection of Landscapes for Geographical Guide–Map Generation
pp. 259-568(10)
Authors: Takahashi S.; Ohta N.; Nakamura H.; Takeshima Y.; Fujishiro I.

Deferred, Self-Organizing BSP Trees
pp. 269-278(10)
Authors: Ar S.; Montag G.; Tal A.

Fast Continuous Collision Detection between Rigid Bodies
pp. 279-287(9)
Authors: Redon S.; Kheddar A.; Coquillart S.

Fast Continuous Collision Detection between Rigid Bodies
pp. 279-288(10)
Authors: Redon S.; Kheddary A.; Coquillart S.

Virtual Visual Servoing: a framework for real-time augmented reality
pp. 289-297(9)
Authors: Marchand É.; Chaumette F.

Virtual Visual Servoing: a framework for real–time augmented reality
pp. 289-298(10)
Authors: Marchand &EACUTE;.; Chaumette F.

A Solid Model Based Virtual Hairy Brush
pp. 299-308(10)
Authors: Xu S.; Tang M.; Lau F.; Pan Y.

Geometric Approximations Towards Free Specular Comic Shading
pp. 309-316(8)
Authors: Winnemöller H.; Bangay S.

Transparency in Interactive Technical Illustrations
pp. 317-325(9)
Authors: Diepstraten J.; Weiskopf D.; Ertl T.

Transparency in Interactive Technical Illustrations
pp. 317-326(10)
Authors: Diepstraten J.; Weiskopf D.; Ertl T.

Real-time Animation of Dressed Virtual Humans
pp. 327-335(9)
Authors: Cordier F.; Magnenat-Thalmann N.

Real–time Animation of Dressed Virtual Humans
pp. 327-336(10)
Authors: Cordier F.; Magnenat–Thalmann N.

Local Physical Models for Interactive Character Animation
pp. 337-346(10)
Authors: Oore S.; Terzopoulos D.; Hinton G.

Efficient Fitting and Rendering of Large Scattered Data Sets Using Subdivision Surfaces
pp. 353-362(10)
Authors: Scheib V.; Haber J.; Lin M.C.; Seidel H-P.

Efficient Fitting and Rendering of Large Scattered Data Sets Using Subdivision Surfaces
pp. 353-562(10)
Authors: Scheib V.; Haber J.; Lin M.C.; Seidel H.

Surface reconstruction based on a dynamical system
pp. 363-371(9)
Authors: Giesen J.; John M.

Surface reconstruction based on a dynamical system
pp. 363-372(11)
Authors: Giesen J.; John M.

A Frequency-Domain Approach to Watermarking 3D Shapes
pp. 373-382(10)
Authors: Ohbuchi R.; Mukaiyama A.; Takahashi S.

Angle-Analyzer: A Triangle-Quad Mesh Codec
pp. 383-392(10)
Authors: Lee H.; Alliez P.; Desbrun M.

Using Perceptual Texture Masking for Efficient Image Synthesis
pp. 393-399(7)
Authors: Walter B.; Pattanaik S.N.; Greenberg D.P.

Texture Particles
pp. 401-410(10)
Authors: Dischler J.-M.; Maritaud K.; Lévy B.; Ghazanfarpour D.

Space-Optimized Texture Maps
pp. 411-420(10)
Authors: Balmelli L.; Taubin G.; Bernardini F.

Projective Texture Mapping with Full Panorama
pp. 421-430(10)
Authors: Kim D.; Hahn J.K.

Sculpturing on Discrete Displacement Fields
pp. 431-440(10)
Authors: Ayasse J.; Müller H.

Image-Swept Volumes
pp. 441-450(10)
Authors: Winter A.S.; Chen M.

Hybrid Geometric — Image Based Rendering
pp. 471-482(12)
Authors: Hidalgo E.; Hubbold R.J.

Multi-Resolution Rendering of Complex Animated Scenes
pp. 483-491(9)
Authors: Wand M.; Straßer W.

Representation of Pseudo Inter-reflection and Transparency by Considering Characteristics of Human Vision
pp. 503-509(7)
Authors: Matsuoka H.; Takeuchi T.; Kitazawa H.; Onozawa A.

Improved Scene Reconstruction from Range Images
pp. 521-530(10)
Authors: Wang J.; Oliveira M.M.

A Simple and Robust Mutation Strategy for the Metropolis Light Transport Algorithm
pp. 531-540(10)
Authors: Kelemen C.; Szirmay-Kalos L.; Antal G.; Csonka F.

Advanced Radiance Estimation For Photon Map Global Illumination
pp. 541-545(5)
Authors: Hey H.; Purgathofer W.

Advanced Radiance Estimation For Photon Map Global Illumination
pp. 541-546(06)
Authors: Hey H.; Purgathofer W.

Grid Based Final Gather for Radiosity on Complex Clustered Scenes
pp. 547-556(10)
Authors: Scheel A.; Stamminger M.; Seidel H-P.

Efficient Multidimensional Sampling
pp. 557-563(7)
Authors: Kollig T.; Keller A.

Efficient Multidimensional Sampling
pp. 557-564(08)
Authors: Kollig T.; Keller A.

A Biologically-Parameterized Feather Model
pp. 565-573(9)
Authors: Streit L.; Heidrich W.

Hardware-Based Volumetric Knit-Wear
pp. 575-583(9)
Authors: Daubert K.; Seidel H-P.

Hardware–Based Volumetric Knit–Wear
pp. 575-784(10)
Authors: Daubert K.; Seidel H.

Free-form sketching with variational implicit surfaces
pp. 585-594(10)
Authors: Karpenko O.; Hughes J.F.; Raskar R.

Designing 2D Vector Fields of Arbitrary Topology
pp. 595-604(10)
Author: Theisel H.

Color Section
pp. 615-656(42)

A Biologically–Parameterized Feather Model
pp. 665-674(10)
Authors: Streit L.; Heidrich W.

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