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Volume 20, Number 3, September 2001

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Rendering: Input and Output
pp. xv-xv(1)
Author: Rushmeier H.

Are Points the Better Graphics Primitives?
pp. xvii-xvii(1)
Author: Gross M.

Reflective Interaction in Virtual Environments
pp. 1-8(8)
Authors: Lane J.; Lalioti V.

JAPE: A Prototyping System for Collaborative Virtual Environments
pp. 8-17(10)
Authors: Staadt O.G.; Näf M.; Lamboray E.; Würmlin S.

Streaming of Complex 3D Scenes for Remote Walkthroughs
pp. 17-25(9)
Authors: Teler E.; Lischinski D.

Implementation and Complexity of the Watershed-from-Markers Algorithm Computed as a Minimal Cost Forest
pp. 26-35(10)
Authors: Felkel P.; Bruckschwaiger M.; Wegenkittl R.

3D Metamorphosis Between Different Types of Geometric Models
pp. 36-48(13)
Authors: Breen D.E.; Mauch S.; Whitaker R.T.; Mao J.

Rapid High Quality Compression of Volume Data for Visualization
pp. 49-57(9)
Authors: Nguyen K.G.; Saupe D.

Fast simulation and rendering techniques for fluid objects
pp. 57-67(11)
Authors: Kunimatsu A.; Watanabe Y.; Fujii H.; Saito T.; Hiwada K.; Takahashi T.; Ueki H.

Real-Time Cloud Rendering
pp. 76-85(10)
Authors: Harris M.J.; Lastra A.

Horizon Map Capture
pp. 85-94(10)
Authors: Rushmeier H.; Balmelli L.; Bernardini F.

Texture Mapping with Hard Constraints
pp. 95-104(10)
Authors: Eckstein I.; Surazhsky V.; Gotsman C.

PC-based Real-time Texture Painting on Real World Objects
pp. 105-113(9)
Authors: Iwakiri Y.; Kaneko T.

Drawing for Illustration and Annotation in 3D
pp. 114-123(10)
Authors: Bourguignon D.; Cani M-P.; Drettakis G.

The Synthesis of Rock Textures in Chinese Landscape Painting
pp. 123-131(9)
Authors: Way D-L.; Shih Z-C.

Tour Into the Picture using a Vanishing Line and its Extension to Panoramic Images
pp. 132-141(10)
Authors: Kang H.W.; Pyo S.H.; Anjyo K-I.; Shin S.Y.

Perceptually Guided Corrective Splatting
pp. 142-153(11)
Authors: Haber J.; Myszkowski K.; Yamauchi H.; Seidel H-P.

Interactive Rendering with Coherent Ray Tracing
pp. 153-165(13)
Authors: Wald I.; Slusallek P.; Benthin C.; Wagner M.

On-the-Fly Processing of Generalized Lumigraphs
pp. 165-174(10)
Authors: Schirmacher H.; Ming L.; Seidel H-P.

Walk-Through Illustrations: Frame-Coherent Pen-and-Ink Style in a Game Engine
pp. 184-192(8)
Authors: Freudenberg B.; Masuch M.; Strothotte T.

A Dynamic Motion Control Technique for Human-like Articulated Figures
pp. 192-203(12)
Authors: Oshita M.; Makinouchi A.

Flexible Image-Based Photometric Reconstruction using Virtual Light Sources
pp. 203-214(12)
Authors: Gibson S.; Howard T.; Hubbold R.

Automatic Lighting Design using a Perceptual Quality Metric
pp. 215-227(13)
Authors: Shacked R.; Lischinski D.

Rendering Pearlescent Appearance Based On Paint-Composition Modelling
pp. 227-238(12)
Authors: Ershov S.; Kolchin K.; Myszkowski K.

Artist-Directed Inverse-Kinematics Using Radial Basis Function Interpolation
pp. 239-250(12)
Authors: Rose III C.F.; Sloan P-P.J.; Cohen M.F.

Interactive Computer Animation of Hand Gestures using Status Estimation with Multiple Regression Analysis
pp. 251-259(9)
Authors: Kitamura Y.; Higashi T.; Iida T.; Kishino F.

Fast Cloth Animation on Walking Avatars
pp. 260-267(8)
Authors: Vassilev T.; Spanlang B.; Chrysanthou Y.

Incremental Updates for Rapid Glossy Global Illumination
pp. 268-277(10)
Authors: Granier X.; Drettakis G.

An Adaptive Method for Indirect Illumination Using Light Vectors
pp. 268-277(10)
Authors: Serpaggi X.; Péroche B.

Global Illumination as a Combination of Continuous Random Walk and Finite-Element Based Iteration
pp. 288-298(11)
Authors: Szirmay-Kalos L.; Csonka F.; Antal G.

A low cost 3D scanner based on structured light
pp. 299-308(10)
Authors: Rocchini C.; Cignoni P.; Montani C.; Pingi P.; Scopigno R.

Integrating Behavioural Animation Techniques
pp. 309-318(10)
Authors: Monzani J-S.; Caicedo A.; Thalmann D.

Modeling Dynamic Hair as a Continuum
pp. 329-338(10)
Authors: Hadap S.; Magnenat-Thalmann N.

Modeling Stochastic Dynamical Systems for Interactive Simulation
pp. 339-348(10)
Authors: Reissell L.-M.; Pai D.K.

Adaptive Nonlinear Finite Elements for Deformable Body Simulation Using Dynamic Progressive Meshes
pp. 349-358(10)
Authors: Wu X.; Downes M.S.; Goktekin T.; Tendick F.

Generalized Stochastic Sampling Method for Visualization and Investigation of Implicit Surfaces
pp. 359-367(9)
Authors: Tanaka S.; Shibata A.; Yamamoto H.; Kotsuru H.

Mesh Optimization for Polygonized Isosurfaces
pp. 368-376(10)
Authors: Ohtake Y.; Belyaev A.G.

Visualization of Isosurfaces with Parametric Cubes
pp. 377-384(8)
Authors: Mora B.; Jessel J.P.; Caubet R.

Detection of Salient Curvature Features on Polygonal Surfaces
pp. 385-392(8)
Authors: Watanabe K.; Belyaev A.G.

Feature Sensitive Remeshing
pp. 393-401(9)
Authors: Vorsatz J.; Rössl C.; Kobbelt L.P.; Seidel H.P.

Instant Visibility
pp. 411-421(11)
Authors: Wonka P.; Wimmer M.; Sillion F.X.

Ray Tracing Triangular Bézier Patches
pp. 422-432(11)
Authors: Roth S.H.M.; Diezi P.; Gross M.H.

Hoops: 3D Curves as Conservative Occluders for Cell-Visibility
pp. 431-442(12)
Authors: Brunet P.; Navazo I.; Rossignac J.; Saona-Vázquez C.

Real-Time Volume Deformations
pp. 443-451(9)
Authors: Westermann R.; Rezk-Salama C.

Fast Visualization of Object Contours by Non-Photorealistic Volume Rendering
pp. 452-460(8)
Authors: Csébfalvi B.; Mroz L.; Hauser H.; König A.; Gröller E.

Tensor Topology Tracking: A Visualization Method for Time-Dependent 2D Symmetric Tensor Fields
pp. 461-470(10)
Authors: Tricoche X.; Scheuermann G.; Hagen H.

A Unified Subdivision Scheme for Polygonal Modeling
pp. 471-479(9)
Authors: Maillot J.; Stam J.

Valence-Driven Connectivity Encoding for 3D Meshes
pp. 480-489(10)
Authors: Alliez P.; Desbrun M.

Coarse-to-fine surface simplification with geometric guarantees
pp. 490-499(10)
Authors: Boissonnat J-D.; Cazals F.

Spatial Patches - A Primitive for 3D Model Representation
pp. 511-521(11)
Authors: Ivanov D.; Kuzmin Y.

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