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Publisher: Wiley-Blackwell on behalf of the British Educational Communications and Technology Agency

Volume 49, Number 4, 1 July 2018

Editorial: Serious games, education and inclusion for disabled people
pp. 587-595(9)
Authors: Hersh, Marion; Leporini, Barbara

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Games for enhancing basic reading and maths skills: A systematic review of educational game design in supporting learning by people with learning disabilities
pp. 596-607(12)
Authors: Lämsä, Joni; Hämäläinen, Raija; Aro, Mikko; Koskimaa, Raine; Äyrämö, Sanna‐Mari

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Accessible electronic games for blind children and young people
pp. 608-619(12)
Authors: Giannakopoulos, George; Tatlas, Nicolas‐Alexander; Giannakopoulos, Vassilios; Floros, Andreas; Katsoulis, Philippos

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Inclusive sound and music serious games in a large‐scale responsive environment
pp. 620-635(16)
Authors: Mandanici, Marcella; Altieri, Federico; Rodà, Antonio; Canazza, Sergio

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CPRforblind: A video game to introduce cardiopulmonary resuscitation protocol to blind people
pp. 636-645(10)
Authors: Rodríguez, Antonio; Boada, Imma; Thió‐Henestrosa, Santiago; Sbert, Mateu

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Designing serious games for special user groups—design for somebody approach
pp. 646-658(13)
Authors: Merilampi, Sari; Koivisto, Antti; Sirkka, Andrew

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Using game learning analytics for validating the design of a learning game for adults with intellectual disabilities
pp. 659-672(14)
Authors: Cano, Ana Rus; Fernández‐Manjón, Baltasar; García‐Tejedor, Álvaro J.

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A framework for applying learning analytics in serious games for people with intellectual disabilities
pp. 673-689(17)
Authors: Nguyen, Andy; Gardner, Lesley A.; Sheridan, Don

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The opportunities and challenges of serious games for people with an intellectual disability
pp. 690-700(11)
Authors: Terras, Melody M.; Boyle, Elizabeth A.; Ramsay, Judith; Jarrett, Dominic

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Designing an augmented tabletop game for children with cognitive disabilities: The “Home game” case
pp. 701-716(16)
Authors: Korozi, Maria; Leonidis, Asterios; Ntoa, Stavroula; Arampatzis, Dimitrios; Adami, Ilia; Antona, Margherita; Stephanidis, Constantine

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CREC: the role of serious games in improving flexibility in thinking in neuropsychological rehabilitation
pp. 717-727(11)
Authors: Colautti, Laura; Baldassini, Davide; Colombo, Vera; Mottura, Stefano; Sacco, Marco; Sozzi, Matteo; Corbo, Massimo; Rusconi, Maria Luisa; Antonietti, Alessandro

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Speech training for neurological patients using a serious game
pp. 761-774(14)
Authors: Ganzeboom, Mario; Bakker, Marjoke; Beijer, Lilian; Rietveld, Toni; Strik, Helmer

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Can cooperative video games encourage social and motivational inclusion of at‐risk students?
pp. 775-799(25)
Authors: Hanghøj, Thorkild; Lieberoth, Andreas; Misfeldt, Morten

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