Learning from Second Life

Author: Bell, David1

Source: British Journal of Educational Technology, Volume 40, Number 3, May 2009 , pp. 515-525(11)

Publisher: Blackwell Publishing

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Abstract:

There is currently widespread interest in exploring the opportunities to develop learning that can be delivered in three-dimensional multiuser virtual environments (3-D MUVEs). In this paper, I argue for the need to conduct research into the emerging cultures of use in 3-D MUVEs, focussing on the example of Second Life. Drawing on social and cultural studies of 3-D MUVEs, the paper briefly explores four issues in Second Life which have profound implications for the transplanting of learning: (1) the emerging `virtual vernacular' of Second Life builds, (2) the development of a capitalist economy within and beyond Second Life, (3) the phenomenon of `griefing', and (4) the need to take account of the everydayness of Second Life. Only by attending to the cultures of use in 3-D MUVEs—learning from Second Life—can we begin to contemplate the potential for learning in Second Life.

Document Type: Research article

DOI: 10.1111/j.1467-8535.2009.00943.x

Affiliations: 1: University of Leeds, UK

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