The development, design and delivery of a retail simulation
Authors: Stubbs M.; Pal J.
Source: British Journal of Educational Technology, Volume 34, Number 5, November 2003 , pp. 651-661(11)
Publisher: Wiley-Blackwell
Abstract:
theRetailGame.com is a web-based package of e-learning materials designed to support students on retailing courses. It uses the focal point of a store opening to draw attention to key operational variables. The web-based package allows students to explore the impacts of variable combinations in a risk-free environment. This paper outlines the rationale for developing this new package; explains the design principles underlying its construction; and describes the delivery and assessment mechanisms in which it has been embedded. The case history of the project is reviewed, and actor-network theory is used to characterise the alignment of requisite time and expertise as a feat of engineering, facilitated by top-down support but dependent upon the creative manoeuvrings of the bottom-up enthusiast.Document Type: Research article
DOI: http://dx.doi.org/10.1046/j.0007-1013.2003.00357.x
Affiliations: 1: Manchester Metropolitan University Business School, Aytoun Street, Manchester, M1 3GH. UK. , Email: j.pal@mmu.ac.uk
Publication date: 2003-11-01
- In this: publication
- By this: publisher
- In this Subject: Education
- By this author: Stubbs M. ; Pal J.

Shopping cart
Receive new issue alert
Get Permissions