Skip to main content

Videogames, visuality and screens: reconstructing the Amazon in physical geographical knowledge

Buy Article:

$43.00 plus tax (Refund Policy)

In this article we attend to an emergent practice of visualising GIS data in physical geography using the graphics engine of a videogame, Crysis. We suggest these modes of image-making aid the possibility of imagining and disseminating complex geographical data differently by re-contextualising seemingly abstract mathematical information within a human horizon of embodied meaning. Furthermore we argue these ways of imagining are closely linked to the technology and phenomenology of screens which make the presentation of these images possible. We close by reflecting on the possibility that these technologies are shifting the grounds of vision and the geographical imagination of users.
No References
No Citations
No Supplementary Data
No Article Media
No Metrics

Keywords: dissemination of geographical knowledge; existential spatiality; scale; screens; videogames; visuality

Document Type: Research Article

Affiliations: School of Geographical Sciences, University of Bristol, Bristol BS8 1SS, Email: [email protected]

Publication date: 2009-12-01

  • Access Key
  • Free content
  • Partial Free content
  • New content
  • Open access content
  • Partial Open access content
  • Subscribed content
  • Partial Subscribed content
  • Free trial content
Cookie Policy
Cookie Policy
Ingenta Connect website makes use of cookies so as to keep track of data that you have filled in. I am Happy with this Find out more