The field of nanoscience/nanotechnology is still fairly unknown for the lay society, and this presents several challenges on how to communicate and educate about it. This article offers some findings from both a front-end and a summative evaluation of a nanoscience and nanotechnology exhibition called "NanoAventura" (NanoAdventure), based on computer games and videos. This exhibition was developed in Brazil in 2005, at the Museu Exploratório de Ciências (part of the University of Campinas—UNICAMP) for children and teenagers aged 8 to 14. Evaluations, based on written questionnaires and interviews, were useful during the development of the exhibition and showed some of the difficulties and challenges in communicating a scientific area that is still new to the target audience. The need to deepen inquiries on the understanding of counterintuitive scientific concepts related with nanotechnology is here reinforced by the need to search for more effective ways to educate on this rather new technological field.
The Journal of Nano Education (JNE) is a peer-reviewed international journal that aims to provide the most complete and reliable source of information on current developments in nanoscale science, technology, engineering, and medical education.