An open engineering architecture for tactile cueing systems is presented that can provide a helicopter pilot with useful and intuitive tactile cues. The architecture has five interdependent functional modules that provide: limit prediction and avoidance cues based on neural networks,
heuristic cues based in fuzzy inference systems, arbitration to distribute multiple and possibly conflicting cues for multiple control axes, and a tactile interface to define appropriate force characteristics for various kinds of cues. Each module is explained as a process in the context of
practical applications that include maneuver envelope limit avoidance cues, emergency procedure prompts, instrument cues, assistance for routine tasks, and system customization to the pilot. The architecture is validated using a limit avoidance tactile cueing system in the Real‐Time
Interactive Prototype Technology Integration Development Environment (RIPTIDE) at the Army/NASA Rotorcraft Division.
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Document Type: Research Article
School of Aerospace Engineering, Georgia Institute of Technology, Atlanta, Georgia
Publication date: 2005-07-01
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